ChangeLog for EDGE 1.22

Type: Internal bug-fix, never released.

Date: APRIL 3rd 2000

Bugs fixed:

 - the sprites disappearing on MAP26/MAP28/etc bug fixed.
 - problem with mid-masked textures in QDOOM MAP01 fixed.
 - skill 1/5 no longers gives you twice as much initial ammo.
 - disappearing missiles when shooting right into a wall fixed.
 - shooting missiles right into a wall: you now thrust in right dir.
 - sprites in QDOOM should be visible in GL renderer now.
 - most transparent doors should work properly now in TrueBSP & GL.